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FAQ.
COMBAT -
Computed
Object
Manipulation
Beyond
Any
Thought
This is the name of the
Blitter compiler XML language. The Blitter COMBAT
compiler understands aprox.
60 compiler commands
with over
80 selectable parameter
attributes. each attribute can be
use in conjunction with a
Number
/
String
/
.NET
/
COMBAT XML
/
Component
/
JAVA
/
HTML
variable or a motion stream math
array. The Blitter compiler uses an wide spread array
of parser technology for handling complex tasks from Flash
player multitasking to selfmodifying OverLord COMBAT
scripting mode.
Can the Blitter compiler
system run on our systems?
The Blitter COMBAT
compiler reads simple XML files and has been designed to
work in
ANY
screen resolution on
ANY computer PC system
on ANY
browser capable of running Flash player 10.1.xx. The
compiler can also
auto reduce
many visual effects based on frame rate and CPU/GPU
performance measured together so the frame rate becomes
stable at wanted Fps.
Please test your own computer and watch
how well your overall system performs with the reduction system!
Where is the FREE demo?
Every
standard version of any Blitter framework can just be
downloaded, no
sign in, no
e-mail, no
trial, no
restrictions, no
water mark and no
money out of the pocket at the site, you get
the real deal
in your hands! We hope that
you will come back for the -Pro and -Elite versions after
your tasted the real juice goodies. We belive that you
will find the
efforts, to bring the original demo scene technology back
into the future, worth your time and effort. The visual
technologies we invented in the 80' & 90' are mostly just
poorly coded imitations today ;)
Please watch the cool demo scene selections of Blitter
TEST frameworks and technology.
How to code and use the
Blitter.swf in your own frameworks[Prof codes]
The Blitter.swf
compiler refers all file paths from it main location.
<html>
<head>
<meta http-equiv="Content-Language" content="en">
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<title>My_title</title>
<script type="text/javascript" src="swfobject.js"></script>
<script type="text/javascript" src="swffit.js"></script>
<script type="text/javascript">
var flashvars = {};
flashvars.path= "/"
flashvars.load = "SBconfig.xml"
var params = {};
params.scale = "noscale";
params.allowfullscreen = "true";
params.wmode = "window";
var attributes = {};
swfobject.embedSWF("Blitter.swf", "my_flash",
"100%","100%", "10.1.0","expressInstall.swf", flashvars,
params, attributes);
swffit.fit("my_flash",640,480);
</script>
</head>
<body >
<div id="my_flash">
<a href="http://www.adobe.com/go/getflashplayer">You need
Flash Player 10.1 and allow javascript to see the content of
this site..</a></div>
</body>
</html>
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