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About The Blitter software.
 
The Blitter compiler technology contains 30 years of accumulated algo visualization techniques, born out of the mighty amateur C64 demo scene. The compilers primary goal is to handle mass image objects/components manipulations with only a few powerful single line XML instructions which all can be timed/system or event driven executed in a flash multitask environment. The compiler is purely written in AS3 and it incorporates very fast 'hand' optimized AS3 structured classes together with a speedy array math manipulation technology that will blitz all your prior flash applications.
The Blitter XML editor is designed to use the new touchpad drag/move/drop technology to ease data manipulation in future products. Instead of using the 20 years old windows(Amiga) desktop icon system for the Blitter Editor, a new dynamic node based system has been developed to enhance the data tightness on the desktop and simplify the GUI.
 
Why use the new Blitter COMBAT compiler system?
Everyone are always designing the same type of application/layouts based on some kind of static windows framework, that makes every option predictable for the creator, but often confusing to learn for the user. With Blitter software every workflow has been automated/integrated in some way to ease user interaction and minimize process time. Together with the Blitter COMBAT compiler it will bind any amount of media files through XML and create any presentation / product viewer, E-learning app, interactive personal app, interactive products app, customer walk around app, interactive Internet apps or whatever visual needs you could imagine for your business.
No other licensed materials are needed to run either the Blitter compiler or the Blitter editor, as they will work in your favorite browser on any Flash player 10.1.xx capable system.
 
The Blitter what to expect.
This YouTube (It's not 60fps so it jitters a lot) sequence was captured at 30 fps.
 
 
 
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