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Development
New developments of
frameworks.
There will be a lot of
specialized display packages available for different business
groups.
Next development of frame
works will be outdoor window product sales wheels for any
business.
21/3-2011 -The
Active Home Seller
package is ready.
Blitter COMBAT compiler
core features.
The main goal with the
scripting langauge was to utilize as few understandable
commands as possible with the most power impact for the user.
The COMBAT compiler uses an wide spread array of parser
technology for handling complex tasks from Flash player
multitasking to selfmodifying OverLord COMBAT scripting mode.
Compiler feature overview
Swift XML parser
The
COMBAT compiler understands aprox.60 compiler commands with
over 80 selectable parameter attributes. each attribute can be
use in conjunction with a numeric Number / String / .NET /
COMBAT XML / JAVA / HTML variable or a motions stream math
array.
Loader system
Event
loader dispatching system that allows common files types to be
loaded and used in the COMBAT compiler.
supports: COMBAT XML, jpg, gif ,png ,bmp ,mp3 and swf'-
initiates classes/components
within swf's (fonts, sound, images, Flv, Time line animations,
~code)
Self
modifying OverLord COMBAT scripting
This
allows the creations of very advanced COMBAT code, I'll get
back to this issues.
Trigger user or timed events.
Trigger
mouse and timer events as COMBAT XML code, with any amount of
COMBAT multitask threads you want.
Multitasking Flash Player
COMBAT code
The
COMBAT compiler contains a multitask line parser which allows
user events, screen update and browser update to act normal
while rendering minutes of heavy code.
XML
function/event calls
You can
make XML function with any amount of parameters you want or
tie a parameter less event to the calling object.
Interface control
The
COMBAT compiler allows you to change any COMBAT defined
variable data from the master XML/HTML/JAVA/PHP....).
Flash Swf component function
and variable STUBs a very important
feature for flash developers to expand their code.
Advance
interface where you can control your own flash applications
via the COMBAT XML as new compiler commands with many
functions calls (enterframe..) and the support for any
compiled parameter parsed as objects (bitmaps,data
arrays,numbers,object,components.....) to your flash
application with at public object.
Autofit your application to any
screen size with dynamic layers and motions paths.
Autofit
objects with altered motion patterns at layers according to
screen size and span over many 'eye inifinity' screens.
Advanced image render
Controllable
layer technology for canvas/stage
Create
any amount of motion layers, sub layers you want you can
choose from 8 different zoom/scale/position modes for each
layer, layers auto fit browser size, supports 3d rotations
motion.
Fullscreen controller
The
Blitter suports fullscreen mode and can easy be
controlled with right click menu(firefox users must be quick..).
Advanced image render
This
Blitter draws the same graphics on your web client as any
high quality image editor out there. It supports all Flash
player filters, blendmodes and other common draw technology
and all new Blitter render modes/technology/color
manipulations.
Bitmap animation render
This is
part of the image render engine, this draws images in motions
patterns cuts and scale bitmap in curves.
Bitmap motion render
This
feature creates auto motion animations for real time
experience.
Color
animation control
With
this feature you can control brightness/saturation/hue and
other cool color things with motions streams animations.
Blitter control
Draws
any part of any image / object / component to any other image
/ object / component support fast bitmap blit and slower
object render sync. every frame.
Advanced scrollers
Make
scrollers with any application object content in any direction
supports motion stream scroll movements.
Motion engine
Auto motion creator
This
feature is unique for the Blitter kernel, you can load
and animate a picture on the screen with only 3 lines of
COMBAT code!
It can
animate images/fonts/text/components with 10 default patterns
or a random special one , it can create bitmap animations from
motions bits pictures.
Speedy vector array math
The
math library creates motion functions of the types 'linear,
random, exp2, sinus, cosine and data' which can be percentage
of the screen size automatic rescaled on browser resize. it
can cut/slice/split any motion together.
Frame rate
synchronize
The
Blitter kernel can auto reduce the amount of objects on
the screen base on wanted frame rate.
Media controls
Control
your loaded SWF and MP3 'play, stop ,mute ,umute ,pause ,continue
and gotoAndPlay'
Stream motion jump table with
blitbit technology
This
technology was invented in the 80' on the demo scene, the
idea is to precalc a
bit that tells if the motions has moved, if not goto next
image.
I have
refined the technology over the last 4 years and ended up with
a very fast and stable system.
Raster
synchronization
I have
tried to make code to sync calculation to raster, it works
mostly if not you can run a framerate stabilizer inside
the compiler it works for full screen with all browsers.
Advanced mass object
manipulation
The
COMBAT langauge offers a lot of functionality for mass object/component
manipulations, any
object can be put into a 'grid' container and used.
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