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development

Development

 
New developments of frameworks.
There will be a lot of specialized display packages available for different business groups.
Next development of frame works will be outdoor window product sales wheels for any business.
For sale by owner, please watch here!
21/3-2011 -The Active Home Seller package is ready.
 
Blitter COMBAT compiler core features.
The main goal with the scripting langauge was to utilize as few understandable commands as possible with the most power impact for the user. The COMBAT compiler uses an wide spread array of parser technology for handling complex tasks from Flash player multitasking to selfmodifying OverLord COMBAT scripting mode.
 

Compiler feature overview

Swift XML parser
The COMBAT compiler understands aprox.60 compiler commands with over 80 selectable parameter attributes. each attribute can be use in conjunction with a numeric Number / String / .NET / COMBAT XML / JAVA / HTML variable or a motions stream math array.
Loader system
Event loader dispatching system that allows common files types to be loaded and used in the COMBAT compiler.
supports:  COMBAT XML, jpg, gif ,png ,bmp ,mp3 and swf'- initiates classes/components within swf's (fonts, sound, images, Flv, Time line animations, ~code)
Self modifying OverLord COMBAT scripting
This allows the creations of very advanced COMBAT code, I'll get back to this issues.
Trigger user or timed events.
Trigger mouse and timer events as COMBAT XML code, with any amount of COMBAT multitask threads you want.
Multitasking Flash Player COMBAT code
The COMBAT compiler contains a multitask line parser which allows user events, screen update and browser update to act normal while rendering minutes of heavy code.
XML function/event calls
You can make XML function with any amount of parameters you want or tie a parameter less event to the calling object.
Interface control
The COMBAT compiler allows you to change any COMBAT defined variable data from the master XML/HTML/JAVA/PHP....).
Flash Swf component function and variable STUBs a very important feature for flash developers to expand their code.
Advance interface where you can control your own flash applications via the COMBAT XML as new compiler commands with many functions calls (enterframe..) and the support for any compiled parameter parsed as objects (bitmaps,data arrays,numbers,object,components.....) to your flash application with at public object.
Autofit your application to any screen size with dynamic layers and motions paths.
Autofit objects with altered motion patterns at layers according to screen size and span over many 'eye inifinity' screens.
 

Advanced image render

Controllable layer technology for canvas/stage
Create any amount of motion layers, sub layers you want  you can choose from 8 different zoom/scale/position modes for each layer, layers auto fit browser size, supports 3d rotations motion.
Fullscreen controller
The Blitter suports fullscreen mode and can easy be controlled with right click menu(firefox users must be quick..).
Advanced image render
This Blitter draws the same graphics on your web client as any high quality image editor out there. It supports all Flash player filters, blendmodes and other common draw technology and all new Blitter render modes/technology/color manipulations.
Bitmap animation render
This is part of the image render engine, this draws images in motions patterns cuts and scale bitmap in curves.
Bitmap motion render
This feature creates auto motion animations for real time experience.
Color animation control
With this feature you can control brightness/saturation/hue and other cool color things with motions streams animations.
Blitter control
Draws any part of any image / object / component to any other image / object / component support fast bitmap blit and slower object render sync. every frame.
Advanced scrollers
Make scrollers with any application object content in any direction supports motion stream scroll movements.
 

Motion engine

Auto motion creator
This feature is unique for the Blitter kernel, you can load and animate a picture on the screen with only 3 lines of COMBAT code!
It can animate images/fonts/text/components with 10 default patterns  or a random special one , it can create bitmap animations from motions bits pictures.
Speedy vector array math
The math library creates motion functions of the types 'linear, random, exp2, sinus, cosine and data' which can be percentage of the screen size automatic rescaled on browser resize. it can cut/slice/split any motion together.
Frame rate synchronize
The Blitter kernel can auto reduce the amount of objects on the screen base on wanted frame rate.
Media controls
Control your loaded SWF and MP3 'play, stop ,mute ,umute ,pause ,continue and gotoAndPlay'
Stream motion jump table with blitbit technology
This technology was invented in the 80' on the demo scene, the idea is to precalc a bit that tells if the motions has moved, if not goto next image.
I have refined the technology over the last 4 years and ended up with a very fast and stable system.
Raster synchronization
I have tried to make code to sync calculation to raster, it works mostly if not you can run a framerate stabilizer inside the compiler it works for full screen with all browsers.
Advanced mass object manipulation
The COMBAT langauge offers a lot of functionality for mass object/component manipulations, any object can be put into a 'grid' container and used.
 

 

 
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