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faq
 
FAQ.
 
COMBAT - Computed Object Manipulation Beyond Any Thought
This is the name of the Blitter compiler XML language. The Blitter COMBAT compiler understands aprox. 60 compiler commands with over 80 selectable parameter attributes. each attribute can be use in conjunction with a Number / String / .NET / COMBAT XML / Component / JAVA / HTML variable or a motion stream math array. The Blitter compiler uses an wide spread array of parser technology for handling complex tasks from Flash player multitasking to selfmodifying OverLord COMBAT scripting mode.
 
Can the Blitter compiler system run on our systems?
The Blitter COMBAT compiler reads simple XML files and has been designed to work in ANY screen resolution on ANY computer PC system on ANY browser capable of running Flash player 10.1.xx. The compiler can also auto reduce many visual effects based on frame rate and CPU/GPU performance measured together so the frame rate becomes stable at wanted Fps.
Please test your own computer and watch how well your overall system performs with the reduction system!
 
Where is the FREE demo?
Every standard version of any Blitter framework can just be downloaded, no sign in, no e-mail, no trial, no restrictions, no water mark and no money out of the pocket at the site, you get the real deal in your hands! We hope that you will come back for the -Pro and -Elite versions after your tasted the real juice goodies. We belive that you will find the efforts, to bring the original demo scene technology back into the future, worth your time and effort. The visual technologies we invented in the 80' & 90' are mostly just poorly coded imitations today ;)
Please watch the cool demo scene selections of Blitter TEST frameworks and technology.
 
How to code and use the Blitter.swf in your own frameworks[Prof codes]
The Blitter.swf compiler refers all file paths from it main location.
 
<html>
<head>
<meta http-equiv="Content-Language" content="en">
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<title>My_title</title>
<script type="text/javascript" src="swfobject.js"></script>
<script type="text/javascript" src="swffit.js"></script>
<script type="text/javascript">
var flashvars = {};
flashvars.path= "/"
flashvars.load = "SBconfig.xml"
var params = {};
params.scale = "noscale";
params.allowfullscreen = "true";
params.wmode = "window";
var attributes = {};
swfobject.embedSWF("Blitter.swf", "my_flash", "100%","100%", "10.1.0","expressInstall.swf", flashvars, params, attributes);
swffit.fit("my_flash",640,480);
</script>
</head>
<body >
<div id="my_flash">
<a href="http://www.adobe.com/go/getflashplayer">You need Flash Player 10.1 and allow javascript to see the content of this site..</a></div>
</body>
</html>

 

 
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